The cycler (gold diamond) flies transfer arcs you can't steer. Every world moves on its own orbit at its own speed — the cycler leads its target, you time the catch.
A shrinking ring closes on the target. Tap when the rings meet. PERFECT costs 2 fuel, GREAT 5, GOOD 9. Too early, too late or empty-space taps burn 4 and break your combo.
Frame shifts: the camera re-centres between Earth-centered, Sun-centered and Jupiter-centered views. When it does, everything's apparent speed and direction changes — watch the rings, not the planets.
Miss a target and the cycler loops for a re-intercept (−9 fuel). Every 6-combo refunds 3 fuel. Gold star gates are optional and risky: a bad gate tap costs fuel.
Levels 1–2 teach. From the Red Planet Line on, only sharp timing survives; the Jovian moons are brutal.